Weapons are acquired throughout the game. Pick them (and anything else) up when and wherever you find them. Most weapons have two modes of attack:
Primary [Mouse 1] and Alternate [Mouse 2] Live a little. Try both! See which of the specific attack modes fit your style of game play.
Vorpal Blade [Default Key 1] – Alice’s basic weapon uses up no Will, but saves her Sanity. In
Primary mode it’s for slashing up close; in Alternate mode it’s a throwing knife for distance attacks.
Primary Attack
Secondary Attack
Cards [Default Key 2] – The cards cut down Alice’s foes using the Primary stream attack or the Alternate blast attack.
Primary Attack
Secondary Attack
Mallet [Default Key 3] - Alice can pound enemies using the Primary Attack or launch a fiery Croquet Ball with the
Alternate Attack.
Primary Attack
Secondary Attack
Jackbomb [Default Key 4] – The Primary attack for this weapon is, well, a bomb. Toss it, and after a short delay, it will explode. The
Alternate attack sends a fiery stream toward nearby
enemies.
Primary Attack
Secondary Attack
Icewand [Default Key 5] – The Primary attack freezes Alice’s enemies with ice-cold streams of death. The
Alternate Attack, an ice wall, can be a very cool asset against insistent attackers.
Primary Attack
Secondary Attack
Jacks [Default Key 6] – These “toys” are deadly and efficient
in either the Primary stream attack or the Alternate
blast attack.
Primary Attack
Secondary Attack
Demon Dice [Default Key 7] – As every gambler knows, there’s risk in every toss of the dice. Throw these to spawn a Demon to assist you in the fight. But don’t play alone!
There is no Alternate Attack for this weapon.
Eyestaff [Default Key 8] –Alice needs to collect the widely scattered pieces of the Eyestaff
to see what destruction it can create.
Blunderbuss [Default Key 9] – This weapon is a secret. A big, nasty, awesome secret.