Institute for High-Performance Computer System,
Russian Academy of Sciences

Knowledge Base MET

Collection of Metaphoric Schemes
(first version)


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In Russian:
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About the distinction between "first version" and "second version" see in the chapter 8 of the scientific report for Knowledge Base MET - [Ovanesbekov 95c-96].
METAGROUPS FOR SCHEMES

objects and categories
structure of objects
system

information and messages

space and time
process
scripts

subjects
body of man

work by computer, informatique


EXPLANATION TO THE STRUCTURE OF METAGROUPS

Objects and categories
There is the object, we little know about, hence we must to think abstractly.

Structure of objects
There are the objects with the complex structure; it can be analyzed, modified, developed.

System
There are a some objects, linked between one to another.

Information and messages
There is the information or the message in various forms, sizes, ways of transferring.

Space
There is the space and the objects.

Processes
There are the process, developed in time.

Scripts
There are various typical goals and forms of behavior.

Subjects
There are subjects, persons.

Body of man
There is something linked with features of human body.

Work by computer, Informatique
There is the man, worked by computer.


o b j e c t s - a n d - c a t e g o r i e s

Object in Time
Object and Name

Type of Objects
Category and Instance
General - Particular

Changing object
Base and Variations
Prototype and Instances

Partial-known Object
Situation
Event

Information


s t r u c t u r e - o f - o b j e c t s

Whole and Parts
Construction
Composite object
Center and Periphery
Object and its Structure
Object and its Properties
Object and Operations
Freedom of Action
Object in Medium

Environment
Permanent feature of Medium
Relationship
Link
Restriction
Dependency
Equality
Similarity and Difference
Obvious and Unusual

Artificial object
Complex object
Partial-known Object
Created object
Long created object
Changing object


s y s t e m

System
Environment

Relationship
Link
Permanent feature of Medium
Restriction
Dependency
Channel of Transferring
Pair of linked objects
Two similar objects
Object and Owner

Equality
Similarity and Difference
Comparing
Better - Worse
Stronger - Weaker
Less - More
Cause and Sequence
Means and Goal

Set
Big set
Collection
A Few Objects
Queue
Stream of objects
Set - Subset

Container
Several containers

Set and Pointed element


i n f o r m a t i o n - a n d - m e s s a g e s

Object and Name
Context
Information

Text
Picture / Painting
Book
Paper
Journal
Catalogue

Problem
Description
Message
Statement
Idea
Fact
Rule
Condition
Plan of actions

General - Particular
Scheme - Reality

Quantity
Measure - Measurement

Parameter

Term
Metaphor

Humor

Studied object
Information, that may be forgotten
Superfluous information

Reflection of structures

Talk
Story
Argument


s p a c e - a n d - t i m e

Space
Area in space
Space and Areas
Boundary in space
Environment
Sphere of influence
Territory - Unknown places
Road
Path - Fork
There and Back
Start - Path -Finish
Place
Place - Environment
Medium
Labyrinth

Moment of time
Interval of time
Time-table
Waiting
Reaction
Event

Length
Line
Straight line
Plane
Scale
Direction

Article
Object in space
Needing object - Search - Space

Possible - Impossible
Possible - Compulsory


p r o c e s s e s

Process
Action
Tool - Object - Action
Start - Path - Finish
Program
Event

Goal
Aspiration

Freedom of Action
Choose - Between
Preparation
Generator
Converter
Repeating
To do through

Development
Changing
Rhythm
Net of Causes

Time trouble
Competition

Good - Bad
Reinforcement - Weakening
Old - New
Typical - Nontypical
Usual - Unusual

Solid - Precarious


s c r i p t s

Situation
Environment
Moment of time
Interval of time
Time-table
Waiting
Event
Freedom of Action
Reaction
Action
Work
Tool - Object - Action
Goal
Supporting
Better - Worse
Possibility for action
Value
Illness

Being - Life - Food
Being - Birth - Life - Death

Danger - Defense - Attack
Goal - Problem
Goal - Means
Accessible - Inaccessible
Advantage
Trouble
To Build
To Destroy
To Choose
Game
Change
Preparation
Meeting
Complex action
Auxiliary action
Creation of Object

Cause - Sequence
Start - Path - Finish
Path Fork
Beginning - Continue
Beginning - Middle - End

Time trouble
Competition
Old - Young

Own - Strange
Chief - Subordinate
Friend
Enemy
Defender

Talk


s u b j e c t s

Person
Set of Peoples
Group

Company
State

Chief - Subordinate
Friend
Enemy
Defender


b o d y - o f - m a n

Top - Bottom
In front - Behind
Left - Right
Orientation
Balance
Weight
Hunger - Food
Smell
Light - Heavy
Hard - Soft
Temperature
Cold - Hot
Color
Bright - Dark


w o r k - b y - c o m p u t e r , - i n f o r m a t i q u e

Program
Computer
Program Environment

Panel
Menu
Action
Parameter - Option - Attribute - Variable
Macro

To Edit
To View
Run Program
To Change Options

Loop
Condition
Subroutine
Arguments for Program

Event
Reaction
Process
Error
Abend

String
Number
Character
Date
Table
File
File / Container
Text
Set
Object and its Structure

Tool - Object - Action


To the start of the file
Scientific report
About the author
About the IHPCS in whole

e-mail: Leonid Ovanesbekov <olg@ihpcs.ras.ru>

1990 feb 15 - 1997 jan 25 sa